Tuesday, October 29, 2013

Educational Gaming? Hmmm....

Lately as I gear up for student teaching, I've been doing a lot of reflecting back to my own elementary schools days.  What did I like to do for fun?  What subjects were my favorite?  What activities did I learn the most from?  My elementary friends and I like to reminisce and the one thing we always, always talk about are the games we played back in the computer lab.  Everyone always appreciates looking back to the good ol' days of Kid Pix, Super Munchers, Oregon Trail, etc.  The list goes on and on.  The excitement of technology was glowing in the late 90's mid 2000's and our computers weren't even anything compared to what our students have now. As I think about this, I wonder, what can we as educators do to foster this kind of excitement and enthusiasm kids have for games within our classroom?

This week for my Emerging Instructional Technology course, we've been talking about how learning can occur through gaming.  We were to try and play a game called Kingdom Rush
for a couple of hours and see what we all learned.  When I first heard of the assignment I kind of rolled my eyes because I thought I had much better things to do for three hours, like sit on Facebook ;).  

Now you might be asking, what is Kingdom Rush?  Well pretty much you are battling against different creatures who are trying to attack your territory.  There are many different types of weapons that you use to beat them: arrows, magic, militia and artillery.  Before you can move on to different battles, you have to beat all the waves of enemies and you can then get rewards.  The game is definitely a bit challenging at times, but it made me curious to try and explore different options to become successful.

During my gaming, I come to realize that it can really be a great learning experience.
 The catch is, is that you really need to make sure that it is serving the right learning goals and corresponding with the standards that need to be meant.  These types of activity can be really engaging for the students and keep them on-task.  They can also serve as motivation and a fun reward for kids.

So now that I have this in mind, I hope to create fun gaming experiences for my students that they will be still talking about in their 20's. :)

1 comment:

  1. You shared some interesting ideas about gaming. You talked about what you did, but what did you feel? Dig deeper into the motivations and feelings that you had as you played the game. How did it relate to specific ideas that you read or watched in the RWLDs? Take it to the next level. I look forward to your next posting